Rewrote the .obj loader to be recursive. Every time a new "faces" string is read in from the file - signifying a new mesh - a new AEMesh3D is allocated and is sent the same file to load into it's memory, with the addition of a skip parameter that causes it to skip whatever mesh' were before it in the file. Seems to be working fine except Im still having some problems with pointers losing their reference. Im close though.
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