Sunday, September 4, 2011

engine progress

Things are starting out pretty slow. Beer in hand and The Social Network on tv, Im starting to flesh out a basic OGLES engine for the iPhone. Problems so far? Well all was well after writing a .obj loader last night to render simple models, but after a rewrite this morning to incorperate multi-object .obj files things have come to a hault. Seems to be a problem with memory pointers being deallocated inside of a method call that Im later referencing in my main program loop. Going to need to rethink this.

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